Really inspired by Jun Luo's beautiful concept art of an Egyptian theme Symmetra skin. (https://www.artstation.com/junluo)
This project was built from scratch in zbrush by blocking in with subdivided cubes, a method I learnt from Leticia Gillet. By focusing on the bigger shapes I was able to get cleaner form on the sculpt.
Texturing was made easy by making use of gradients on AO maps. Once I have the color I want, it was fairly easy to apply roughness/Metalness to depict the different materials.
Rendered in Marmoset.
Production time ~5 days