Lead character artist at Wildlight Entertainment | Highguard
Principle character artist at Wildlight Entertainment | Preproduction Highguard
Senior character artist at EA/Respawn Entertainment | Apex Legends, unannounced project.
Character Artist at Lightstorm Entertainment | Avatar 2,3,4
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Press & Release:
80.Lv Pora Palmata: Fantasy Character Interview(April 6, 2017)
Pixologic ZbrushCentral Top Row Gallery(March 31st. 2017)
Gnomon School of VFX Best of Term(2016 Fall Realtime Environment)
Gnomon School of VFX Best of Term(2015 Winter Hard Surface Vehicle)
ImagineFX 2015 August issue(Featured Artist Gallery)
Transition from preproduction to full production.
Produced main characters [Redmane, Condor, Mara, Scarlet]
Work as Character Lead working closely with character team on production of main characters by art reviews, paint overs, sculpt-overs and assist on polish. [Atticus, Kai, Koldo, Slade, Ekon, Una ]
Documentations on the entire character development pipeline for both in-house and vendor teams.
Working closely with MTX managers on reviews, documentations and in-taking of assets.
Working with different departments from animations, technical art to game design on every aspect of the character kit.
Review and feedback with Blur studios on cinematic character assets for trailers productions.
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Technical responsibilities:
-Create and establish base character specs [base meshes, uvs, vertex ID, UV channels]
-Create and establish hair/fur card process and workflow, along with tools and UE materials.
-Using Substance designer to create Painter materials, utility materials for ease of use when adhering to character standards.
-Unreal Engine materials setup [Character base master materials, hair materials and cosmetic materials]
-Procedural substance material setup + UE material for fast recolors and retheme of character skins.
Works closely with Art Director Robert Taube on exploration, iteration and proofing character art direction.
Create character assets for playtesting, create mock ups and development preliminary character standards for productions.
Working closely with Animation Director Shawn Wilson and Technical Director Michael Cook on establishing baseline character standardizations for smooth transition between different disciplines for character assets.
Senior Character Artist for an unannounced project we are currently developing.
I help with style and look-development with Art Director and my leads.
Exploring different methods and techniques to improve character asset workflow.
Instructor for the course Character Sculpting and Modeling.
Instructor and creator for the Artstation Learn Series - Character Armor and Accessories Creation.
I developed the course and created the demo project shown in the tutorial series.
Instructor & Content Creator for Character Creation for Games course
I am a lab artist leading the character team in creating realtime characters for use in virtual production. We work closely with renowned designers Dylan Cole, Ben Proctor, Joseph Pepe and Debra Scott to help realize their designs in the form of assets and character puppets for James to see in virtual capture.
•Design marketing materials and create design ideas
•Prepare dye-cuts for packagings
•Styling for websites, products and back-end support
•Create beauty shots for products
•Design marketing materials and create design ideas
•Create unique packaging design true to the company’s image and goal.
•Prepare dye-cuts for packagings
•Front-end styling for websites, backend content and product updates
•Produce Realistic CGI kitchen, bathroom, and feature product images.
•Design marketing materials such as brochures, and catalogs
•Frontend website design with html, javascript and css.