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Patrick Yeung
Patrick Yeung
Lead Character Artist @ Wildlight Entertainment
Los Angeles, United States

Summary

Lead character artist at Wildlight Entertainment | Highguard
Principle character artist at Wildlight Entertainment | Preproduction Highguard
Senior character artist at EA/Respawn Entertainment | Apex Legends, unannounced project.
Character Artist at Lightstorm Entertainment | Avatar 2,3,4
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Press & Release:
80.Lv Pora Palmata: Fantasy Character Interview(April 6, 2017)
Pixologic ZbrushCentral Top Row Gallery(March 31st. 2017)
Gnomon School of VFX Best of Term(2016 Fall Realtime Environment)
Gnomon School of VFX Best of Term(2015 Winter Hard Surface Vehicle)
ImagineFX 2015 August issue(Featured Artist Gallery)

Skills

Character DesignCharacter Modeling3D ModelingDigital SculptingTexturingDigital PaintingProp DesignProp ModelingMel ScriptingLightingEnvironment ModelingShadingLook DevelopmentPython ScriptingProgrammingPBR TexturingSubstance designerProcedural MaterialsCharacter Pipeline

Software proficiency

ZBrush
ZBrush
Maya
Maya
Photoshop
Photoshop
3ds Max
3ds Max
Substance 3D Painter
Substance 3D Painter
Mari
Mari
xNormal
xNormal
Quixel Suite
Quixel Suite
TopoGun
TopoGun
Illustrator
Illustrator
Unreal Engine
Unreal Engine
Mudbox
Mudbox
Substance 3D Designer
Substance 3D Designer

Productions

    • Video Game
      Highguard
    • Year
      2026
    • Role
      Principle/Lead Character Artist, Pipeline Development, Art Direction
    • Company
      Wildlight Entertainment
    • Movie
      Artstation Learn - Character Armor and Accessories
    • Year
      2023
    • Role
      Instructor
    • Company
      Dekogon
    • Video Game
      Incubation IP
    • Year
      2025
    • Role
      Senior Character Artist
    • Company
      EA Respawn Entertainment
    • Video Game
      Apex Legends
    • Year
      2019
    • Role
      Character Artist
    • Company
      Respawn Entertainment
    • Movie
      Avatar Sequels
    • Year
      2020
    • Role
      Character Artist
    • Company
      Lightstorm Entertainment

Experience

  • Lead Character Artist at Wildlight Entertainment
    Los Angeles, US
    January 2024 - March 2026

    Transition from preproduction to full production.

    Produced main characters [Redmane, Condor, Mara, Scarlet]

    Work as Character Lead working closely with character team on production of main characters by art reviews, paint overs, sculpt-overs and assist on polish. [Atticus, Kai, Koldo, Slade, Ekon, Una ]

    Documentations on the entire character development pipeline for both in-house and vendor teams.

    Working closely with MTX managers on reviews, documentations and in-taking of assets.

    Working with different departments from animations, technical art to game design on every aspect of the character kit.

    Review and feedback with Blur studios on cinematic character assets for trailers productions.

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    Technical responsibilities:

    -Create and establish base character specs [base meshes, uvs, vertex ID, UV channels]

    -Create and establish hair/fur card process and workflow, along with tools and UE materials.

    -Using Substance designer to create Painter materials, utility materials for ease of use when adhering to character standards.

    -Unreal Engine materials setup [Character base master materials, hair materials and cosmetic materials]

    -Procedural substance material setup + UE material for fast recolors and retheme of character skins.

  • Principle Character Artist at Wildlight Entertainment
    Los Angeles, US
    January 2023 - January 2024

    Works closely with Art Director Robert Taube on exploration, iteration and proofing character art direction.

    Create character assets for playtesting, create mock ups and development preliminary character standards for productions.

    Working closely with Animation Director Shawn Wilson and Technical Director Michael Cook on establishing baseline character standardizations for smooth transition between different disciplines for character assets.

  • Senior Character Artist at EA Games/ Respawn Entertainment
    Los Angeles, United States of America
    November 2021 - Present

    Senior Character Artist for an unannounced project we are currently developing.

    I help with style and look-development with Art Director and my leads.

    Exploring different methods and techniques to improve character asset workflow.

  • Instructor at Gnomon School of Visual Effects
    Los Angeles, United States of America
    January 2022 - April 2022

    Instructor for the course Character Sculpting and Modeling.

  • Instructor - Contract at Dekogon
    Los Angeles, United States of America
    January 2022 - October 2022

    Instructor and creator for the Artstation Learn Series - Character Armor and Accessories Creation.

    I developed the course and created the demo project shown in the tutorial series.

  • Character Creation for Games at CGMA
    Sherman Oaks, United States of America
    April 2019 - Present

    Instructor & Content Creator for Character Creation for Games course

  • Character Artist at Respawn Entertainment
    United States
    October 2018 - Present

  • Lab artist at Lightstorm Entertainment
    Manhattan Beach, United States of America
    May 2017 - Present

    I am a lab artist leading the character team in creating realtime characters for use in virtual production. We work closely with renowned designers Dylan Cole, Ben Proctor, Joseph Pepe and Debra Scott to help realize their designs in the form of assets and character puppets for James to see in virtual capture.

  • Web Deveoper / In-House Marketing Graphic Designer at Fast Origin
    City of Industry, CA, United States of America
    February 2013 - January 2015

    •Design marketing materials and create design ideas

    •Prepare dye-cuts for packagings

    •Styling for websites, products and back-end support

    •Create beauty shots for products

  • Packaging | Web | Marketing Graphic Designer at NewsHugger(TZTUSA)
    Irvine, CA, United States of America
    August 2012 - February 2013

    •Design marketing materials and create design ideas

    •Create unique packaging design true to the company’s image and goal.

    •Prepare dye-cuts for packagings

    •Front-end styling for websites, backend content and product updates

  • 3D modeler and Rendering Artist at Muirsis
    Brea, CA, United States of America
    September 2011 - September 2012

    •Produce Realistic CGI kitchen, bathroom, and feature product images.

    •Design marketing materials such as brochures, and catalogs

    •Frontend website design with html, javascript and css.